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spawn_tracking_state

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
SpawnTypetinyintunsignedPRINO
SpawnIdbigintunsignedPRINO
StatetinyintunsignedPRINO0
VisibletinyintunsignedNO1
StateSpellVisualIdintunsignedNO
StateAnimIdintunsignedNO
StateAnimKitIdintunsignedNO
StateWorldEffectsmediumtextYESNULL
 

Description of fields ​

SpawnType ​

Spawn TypeDescription
0For creatures
1For gameobjects

 

SpawnId ​

Spawn ID/GUID of the creature/game object that should be included in the group. The GUID must exist in the creature or gameobject tables respectively.  

State ​

Quest objective (spawn_tracking.QuestObjectiveId) status.

ValueDescription
0None (no quest)
1Active (active quest objective)
2Complete (quest objective completed or quest rewarded)

 

Visible ​

ValueDescription
0Invisible
1Visible

 

StateSpellVisualId ​

SpellVisual ID from SpellVisual.db2 that is applied on creature/gameobject.  

StateAnimId ​

Anim ID from AnimationData.db2 that is applied on creature/gameobject.  

StateAnimKitId ​

AnimKit ID from AnimKit.db2 that is applied on creature/gameobject.  

StateWorldEffects ​

This field controls any world effect (WorldEffect.db2) to be applied on the creature/gameobject. To apply multiple world effects, you can add more world effect ids, separating each id by a space.