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event_script_names

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
IdintunsignedPRINO
ScriptNamevarchar(64)NO
 

Description of fields ​

Id ​

Event ID.

  • Gameobject: Gameobject_template data referencing GameEvents
  • Spell: SPELL_EFFECT_SEND_EVENT (MiscValue)
  • Taxi path: TaxiPathNode.db2 (ArrivalEventID & DepartureEventID)  

ScriptName ​

The ScriptName for when scripting it in the core. This might also be 'SmartEventTrigger'. It will then use SmartAI.