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gameobject_template_locale

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
entryintunsignedPRINO0
localevarchar(4)PRINO
namemediumtextYESNULL
castBarCaptionmediumtextYESNULL
unk1mediumtextYESNULL
VerifiedBuildintsignedNO0
 

Description of fields ​

entry ​

Entry of the gameobject, see gameobject_template.entry  

locale ​

ValueLocale
deDEGerman
esESSpanish
esMXSpanish (Latin American)
frFRFrench
itITItalian
koKRKorean
ptBRPortuguese
ruRURussian
zhCNChinese (China)
zhTWChinese (Taiwan/Traditional)
 

name ​

Name for the related locale  

castBarCaption ​

CastBarCaption for the related locale  

unk1 ​

- no description -  

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.