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conversation_actors

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
ConversationIdintunsignedPRINO
ConversationActorIdintunsignedNO0
ConversationActorGuidbigintunsignedNO0
IdxsmallintunsignedPRINO0
CreatureIdintunsignedNO0
CreatureDisplayInfoIdintunsignedNO0
NoActorObjecttinyintunsignedYES0
ActivePlayerObjecttinyintunsignedYES0
VerifiedBuildintunsignedNO0
 

Description of fields ​

ConversationId ​

Unique ID for a conversation.  

ConversationActorId ​

Unique ID for an actor of a conversation.  

ConversationActorGuid ​

CreatureGuid which participates in a conversation.  

Idx ​

Index which sorts the actors in their correct order.  

CreatureId ​

Actors can also be Non-WorldObjects. To display the proper creature inside the conversation frame. Reference creature_template.entry  

CreatureDisplayInfoId ​

DisplayID from CreatureDisplayInfo.db2 Decides the visual appearance from the actor.  

NoActorObject ​

ValueDescription
0If WorldObject (ConversationActorGuid) is missing conversation is interrupted
1If WorldObject (ConversationActorGuid) is missing conversation is continuing
 

ActivePlayerObject ​

ValueDescription
0CreatureID or WorldObject is actor for conversation
1ActivePlayer is actor for conversation
 

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.