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world_map_overlay

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
IDintunsignedPRINO0
UiMapArtIDintunsignedNO0
TextureWidthsmallintunsignedNO0
TextureHeightsmallintunsignedNO0
OffsetXintsignedNO0
OffsetYintsignedNO0
HitRectTopintsignedNO0
HitRectBottomintsignedNO0
HitRectLeftintsignedNO0
HitRectRightintsignedNO0
PlayerConditionIDintunsignedNO0
FlagsintunsignedNO0
AreaID1intunsignedNO0
AreaID2intunsignedNO0
AreaID3intunsignedNO0
AreaID4intunsignedNO0
VerifiedBuildintsignedPRINO0
 

Description of fields ​

ID ​

- no description -  

UiMapArtID ​

- no description -  

TextureWidth ​

- no description -  

TextureHeight ​

- no description -  

OffsetX ​

- no description -  

OffsetY ​

- no description -  

HitRectTop ​

- no description -  

HitRectBottom ​

- no description -  

HitRectLeft ​

- no description -  

HitRectRight ​

- no description -  

PlayerConditionID ​

- no description -  

Flags ​

- no description -  

AreaID1 ​

- no description -  

AreaID2 ​

- no description -  

AreaID3 ​

- no description -  

AreaID4 ​

- no description -  

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.