Skip to content

creature_template_difficulty

Structure ​

FieldTypeAttributesKeyNullDefaultExtraCommentSource in sniff
EntryintunsignedPRINOSMSG_UPDATE_OBJECT
DifficultyIDtinyintunsignedPRINO0SMSG_WORLD_SERVER_INFO
LevelScalingDeltaMinsmallintsignedNO0SMSG_UPDATE_OBJECT
LevelScalingDeltaMaxsmallintsignedNO0SMSG_UPDATE_OBJECT
ContentTuningIDintsignedNO0SMSG_UPDATE_OBJECT
HealthScalingExpansionintsignedNO0SMSG_QUERY_CREATURE_RESPONSE
HealthModifierfloatNO1SMSG_QUERY_CREATURE_RESPONSE
ManaModifierfloatNO1SMSG_QUERY_CREATURE_RESPONSE
ArmorModifierfloatNO1Generated
DamageModifierfloatNO1Generated
CreatureDifficultyIDintsignedNO0SMSG_QUERY_CREATURE_RESPONSE
TypeFlagsintunsignedNO0SMSG_QUERY_CREATURE_RESPONSE
TypeFlags2intunsignedNO0SMSG_QUERY_CREATURE_RESPONSE
LootIDintunsignedNO0
PickPocketLootIDintunsignedNO0
SkinLootIDintunsignedNO0
GoldMinintunsignedNO0
GoldMaxintunsignedNO0
StaticFlags1intunsignedNO0
StaticFlags2intunsignedNO0
StaticFlags3intunsignedNO0
StaticFlags4intunsignedNO0
StaticFlags5intunsignedNO0
StaticFlags6intunsignedNO0
StaticFlags7intunsignedNO0
StaticFlags8intunsignedNO0
VerifiedBuildintsignedNO0Generated
 

Description of fields ​

Entry ​

creature_template.entry  

DifficultyID ​

- no description -  

LevelScalingDeltaMin ​

- no description -  

LevelScalingDeltaMax ​

- no description -  

ContentTuningID ​

ContentTuning.db2.ID  

HealthScalingExpansion ​

- no description -  

HealthModifier ​

Used to modify the base Level/Class health of a creature. This field comes from WDB.  

ManaModifier ​

Used to modify the base Level/Class mana of a creature. This field comes from WDB.  

ArmorModifier ​

Used to modify the base Level/Class armor of a creature.  

DamageModifier ​

- no description -  

CreatureDifficultyID ​

- no description -  

TypeFlags ​

ValueFlagNameComment
10x00000001CREATURE_TYPE_FLAG_TAMEABLEMakes the mob tameable (must also be a beast and have family set)
20x00000002CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTSCreature is also visible for not alive player. Allows gossip interaction if npcflag allows?
40x00000004CREATURE_TYPE_FLAG_BOSS_MOBChanges creature's visible level to "??" in the creature's portrait - Immune Knockback.
80x00000008CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIMDoes not play wound animation on parry.
160x00000010CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP
320x00000020CREATURE_TYPE_FLAG_MORE_AUDIBLESound related
640x00000040CREATURE_TYPE_FLAG_SPELL_ATTACKABLE
1280x00000080CREATURE_TYPE_FLAG_INTERACT_WHILE_DEADPlayer can interact with the creature if creature is dead (not if player is dead)
2560x00000100CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISMMakes mob herbable
5120x00000200CREATURE_TYPE_FLAG_SKIN_WITH_MININGMakes mob minable
10240x00000400CREATURE_TYPE_FLAG_NO_DEATH_MESSAGEDeath event will not show up in combat log
20480x00000800CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBATCreature can remain mounted when entering combat
40960x00001000CREATURE_TYPE_FLAG_CAN_ASSISTCan aid any player in combat if in range?
81920x00002000CREATURE_TYPE_FLAG_NO_PET_BAR
163840x00004000CREATURE_TYPE_FLAG_MASK_UID
327680x00008000CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERINGMakes mob lootable by engineer
655360x00010000CREATURE_TYPE_FLAG_EXOTIC_PETTamable as an exotic pet. Normal tamable flag must also be set.
1310720x00020000CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZECollision related. (always using default collision box?)
2621440x00040000CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT
5242880x00080000CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILESProjectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
10485760x00100000CREATURE_TYPE_FLAG_NO_NAME_PLATE
20971520x00200000CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS
41943040x00400000CREATURE_TYPE_FLAG_LINK_ALL
83886080x00800000CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATORCan only interact with its creator.
167772160x01000000CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS
335544320x02000000CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB
671088640x04000000CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNITCreature can be targeted by spells that require target to be in caster's party/raid
1342177280x08000000CREATURE_TYPE_FLAG_FORCE_GOSSIPAllows the creature to display a single gossip option.
2684354560x10000000CREATURE_TYPE_FLAG_DO_NOT_SHEATHE
5368709120x20000000CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION
10737418240x40000000CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME
21474836480x80000000CREATURE_TYPE_FLAG_QUEST_BOSS

 

TypeFlags2 ​

ValueFlagName
1CREATURE_TYPE_FLAG_2_UNK10x00000001
2CREATURE_TYPE_FLAG_2_UNK20x00000002
4CREATURE_TYPE_FLAG_2_UNK30x00000004
8CREATURE_TYPE_FLAG_2_UNK40x00000008
16CREATURE_TYPE_FLAG_2_UNK50x00000010
32CREATURE_TYPE_FLAG_2_UNK60x00000020
64CREATURE_TYPE_FLAG_2_UNK70x00000040
128CREATURE_TYPE_FLAG_2_UNK80x00000080
 

LootID ​

The ID of the creature_loot_template that this creature should use to generate loot. loot_template.relations  

PickPocketLootID ​

The ID of the pickpocketing_loot_template that this creature should use to generate pickpocketing loot. loot_template.relations  

SkinLootID ​

The ID of the skinning_loot_template that this creature should use to generate skinning loot. loot_template.relations  

GoldMin ​

Minimum money that the creature drops when killed, in copper.  

GoldMax ​

Maximum money that the creature drops when killed, in copper.  

StaticFlags1 ​

NameHexComment
CREATURE_STATIC_FLAG_MOUNTABLE0x00000001
CREATURE_STATIC_FLAG_NO_XP0x00000002CREATURE_FLAG_EXTRA_NO_XP
CREATURE_STATIC_FLAG_NO_LOOT0x00000004
CREATURE_STATIC_FLAG_UNKILLABLE0x00000008
CREATURE_STATIC_FLAG_TAMEABLE0x00000010CREATURE_TYPE_FLAG_TAMEABLE
CREATURE_STATIC_FLAG_IMMUNE_TO_PC0x00000020UNIT_FLAG_IMMUNE_TO_PC
CREATURE_STATIC_FLAG_IMMUNE_TO_NPC0x00000040UNIT_FLAG_IMMUNE_TO_NPC
CREATURE_STATIC_FLAG_CAN_WIELD_LOOT0x00000080
CREATURE_STATIC_FLAG_SESSILE0x00000100Rooted movementflag, creature is permanently rooted in place
CREATURE_STATIC_FLAG_UNINTERACTIBLE0x00000200UNIT_FLAG_UNINTERACTIBLE
CREATURE_STATIC_FLAG_NO_AUTOMATIC_REGEN0x00000400Creatures with that flag uses no UNIT_FLAG2_REGENERATE_POWER
CREATURE_STATIC_FLAG_DESPAWN_INSTANTLY0x00000800Creature instantly disappear when killed
CREATURE_STATIC_FLAG_CORPSE_RAID0x00001000
CREATURE_STATIC_FLAG_CREATOR_LOOT0x00002000Lootable only by creator (engineering dummies)
CREATURE_STATIC_FLAG_NO_DEFENSE0x00004000
CREATURE_STATIC_FLAG_NO_SPELL_DEFENSE0x00008000
CREATURE_STATIC_FLAG_BOSS_MOB0x00010000CREATURE_TYPE_FLAG_BOSS_MOB, original description: Raid Boss Mob
CREATURE_STATIC_FLAG_COMBAT_PING0x00020000
CREATURE_STATIC_FLAG_AQUATIC0x00040000aka Water Only, creature_template_movement.Ground=0
CREATURE_STATIC_FLAG_AMPHIBIOUS0x00080000Creatures will be able to enter and leave water but can only move on the ocean floor when CREATURE_STATIC_FLAG_CAN_SWIM is not present
CREATURE_STATIC_FLAG_NO_MELEE_FLEE0x00100000"No Melee (Flee)" Prevents melee (moves as-if feared, does not make creature passive)
CREATURE_STATIC_FLAG_VISIBLE_TO_GHOSTS0x00200000CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
CREATURE_STATIC_FLAG_PVP_ENABLING0x00400000Old UNIT_FLAG_PVP_ENABLING, now UNIT_BYTES_2_OFFSET_PVP_FLAG from UNIT_FIELD_BYTES_2
CREATURE_STATIC_FLAG_DO_NOT_PLAY_WOUND_ANIM0x00800000CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM
CREATURE_STATIC_FLAG_NO_FACTION_TOOLTIP0x01000000CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP
CREATURE_STATIC_FLAG_IGNORE_COMBAT0x02000000Actually only changes react state to passive
CREATURE_STATIC_FLAG_ONLY_ATTACK_PVP_ENABLING0x04000000"Only attack targets that are PvP enabling"
CREATURE_STATIC_FLAG_CALLS_GUARDS0x08000000Creature will summon a guard if player is within its aggro range (even if creature doesn't attack per se)
CREATURE_STATIC_FLAG_CAN_SWIM0x10000000UnitFlags 0x8000 UNIT_FLAG_CAN_SWIM
CREATURE_STATIC_FLAG_FLOATING0x20000000sets DisableGravity movementflag on spawn/reset
CREATURE_STATIC_FLAG_MORE_AUDIBLE0x40000000CREATURE_TYPE_FLAG_MORE_AUDIBLE
CREATURE_STATIC_FLAG_LARGE_AOI0x80000000UnitFlags2 0x200000
 

StaticFlags2 ​

NameHexComment
CREATURE_STATIC_FLAG_2_NO_PET_SCALING0x00000001
CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT0x00000002Original description: Force Raid Combat
CREATURE_STATIC_FLAG_2_LOCK_TAPPERS_TO_RAID_ON_DEATH0x00000004"Lock Tappers To Raid On Death", toggleable by 'Set "RAID_LOCK_ON_DEATH" flag for unit(s)' action, CREATURE_FLAG_EXTRA_INSTANCE_BIND
CREATURE_STATIC_FLAG_2_SPELL_ATTACKABLE0x00000008CREATURE_TYPE_FLAG_SPELL_ATTACKABLE, original description(not valid anymore?): No Harmful Vertex Coloring
CREATURE_STATIC_FLAG_2_NO_CRUSHING_BLOWS0x00000010CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS
CREATURE_STATIC_FLAG_2_NO_OWNER_THREAT0x00000020
CREATURE_STATIC_FLAG_2_NO_WOUNDED_SLOWDOWN0x00000040
CREATURE_STATIC_FLAG_2_USE_CREATOR_BONUSES0x00000080
CREATURE_STATIC_FLAG_2_IGNORE_FEIGN_DEATH0x00000100CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY0x00000200Ignores SPELL_EFFECT_SANCTUARY
CREATURE_STATIC_FLAG_2_ACTION_TRIGGERS_WHILE_CHARMED0x00000400
CREATURE_STATIC_FLAG_2_INTERACT_WHILE_DEAD0x00000800CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
CREATURE_STATIC_FLAG_2_NO_INTERRUPT_SCHOOL_COOLDOWN0x00001000
CREATURE_STATIC_FLAG_2_RETURN_SOUL_SHARD_TO_MASTER_OF_PET0x00002000
CREATURE_STATIC_FLAG_2_SKIN_WITH_HERBALISM0x00004000CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM
CREATURE_STATIC_FLAG_2_SKIN_WITH_MINING0x00008000CREATURE_TYPE_FLAG_SKIN_WITH_MINING
CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_ON_DEATH0x00010000
CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_AT_90_PCT_HP0x00020000
CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT0x00040000CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
CREATURE_STATIC_FLAG_2_PVP_ENABLING_OOC0x00080000
CREATURE_STATIC_FLAG_2_NO_DEATH_MESSAGE0x00100000CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE
CREATURE_STATIC_FLAG_2_IGNORE_PATHING_FAILURE0x00200000
CREATURE_STATIC_FLAG_2_FULL_SPELL_LIST0x00400000
CREATURE_STATIC_FLAG_2_DOES_NOT_REDUCE_REPUTATION_FOR_RAIDS0x00800000
CREATURE_STATIC_FLAG_2_IGNORE_MISDIRECTION0x01000000
CREATURE_STATIC_FLAG_2_HIDE_BODY0x02000000UNIT_FLAG2_HIDE_BODY
CREATURE_STATIC_FLAG_2_SPAWN_DEFENSIVE0x04000000
CREATURE_STATIC_FLAG_2_SERVER_ONLY0x08000000
CREATURE_STATIC_FLAG_2_CAN_SAFE_FALL0x10000000Original description: No Collision
CREATURE_STATIC_FLAG_2_CAN_ASSIST0x20000000CREATURE_TYPE_FLAG_CAN_ASSIST, original description: Player Can Heal/Buff
CREATURE_STATIC_FLAG_2_NO_SKILL_GAINS0x40000000CREATURE_FLAG_EXTRA_NO_SKILL_GAINS
CREATURE_STATIC_FLAG_2_NO_PET_BAR0x80000000CREATURE_TYPE_FLAG_NO_PET_BAR
 

StaticFlags3 ​

NameHexComment
CREATURE_STATIC_FLAG_3_NO_DAMAGE_HISTORY0x00000001UNIT_FLAG2_DO_NOT_FADE_IN
CREATURE_STATIC_FLAG_3_DONT_PVP_ENABLE_OWNER0x00000002CREATURE_TYPE_FLAG_MASK_UID, original description: Non-Unique In Combat Log
CREATURE_STATIC_FLAG_3_DO_NOT_FADE_IN0x00000004CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING
CREATURE_STATIC_FLAG_3_MASK_UID0x00000008
CREATURE_STATIC_FLAG_3_SKIN_WITH_ENGINEERING0x00000010
CREATURE_STATIC_FLAG_3_NO_AGGRO_ON_LEASH0x00000020
CREATURE_STATIC_FLAG_3_NO_FRIENDLY_AREA_AURAS0x00000040
CREATURE_STATIC_FLAG_3_EXTENDED_CORPSE_DURATION0x00000080
CREATURE_STATIC_FLAG_3_CANNOT_SWIM0x00000100UNIT_FLAG_CANNOT_SWIM
CREATURE_STATIC_FLAG_3_TAMEABLE_EXOTIC0x00000200CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC
CREATURE_STATIC_FLAG_3_GIGANTIC_AOI0x00000400Since MoP, creatures with that flag have UnitFlags2 0x400000
CREATURE_STATIC_FLAG_3_INFINITE_AOI0x00000800Since MoP, creatures with that flag have UnitFlags2 0x40000000
CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER0x00001000Waterwalking
CREATURE_STATIC_FLAG_3_NO_NAME_PLATE0x00002000CREATURE_TYPE_FLAG_NO_NAME_PLATE
CREATURE_STATIC_FLAG_3_CHECKS_LIQUIDS0x00004000
CREATURE_STATIC_FLAG_3_NO_THREAT_FEEDBACK0x00008000
CREATURE_STATIC_FLAG_3_USE_MODEL_COLLISION_SIZE0x00010000CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE
CREATURE_STATIC_FLAG_3_ATTACKER_IGNORES_FACING0x00020000In 3.3.5 used only by Rocket Propelled Warhead
CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT0x00040000CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT
CREATURE_STATIC_FLAG_3_SPELL_CLICK_FOR_PARTY_ONLY0x00080000
CREATURE_STATIC_FLAG_3_FACTION_LEADER0x00100000
CREATURE_STATIC_FLAG_3_IMMUNE_TO_PLAYER_BUFFS0x00200000
CREATURE_STATIC_FLAG_3_COLLIDE_WITH_MISSILES0x00400000CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES
CREATURE_STATIC_FLAG_3_CAN_BE_MULTITAPPED0x00800000Original description: Do Not Tap (Credit to threat list)
CREATURE_STATIC_FLAG_3_DO_NOT_PLAY_MOUNTED_ANIMATIONS0x01000000CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS, original description: Disable Dodge, Parry and Block Animations
CREATURE_STATIC_FLAG_3_CANNOT_TURN0x02000000UNIT_FLAG2_CANNOT_TURN
CREATURE_STATIC_FLAG_3_ENEMY_CHECK_IGNORES_LOS0x04000000
CREATURE_STATIC_FLAG_3_FOREVER_CORPSE_DURATION0x080000007 days
CREATURE_STATIC_FLAG_3_PETS_ATTACK_WITH_3D_PATHING0x10000000"Pets attack with 3d pathing (Kologarn)"
CREATURE_STATIC_FLAG_3_LINK_ALL0x20000000CREATURE_TYPE_FLAG_LINK_ALL
CREATURE_STATIC_FLAG_3_AI_CAN_AUTO_TAKEOFF_IN_COMBAT0x40000000
CREATURE_STATIC_FLAG_3_AI_CAN_AUTO_LAND_IN_COMBAT0x80000000
 

StaticFlags4 ​

- no description -  

StaticFlags5 ​

- no description -  

StaticFlags6 ​

- no description -  

StaticFlags7 ​

- no description -  

StaticFlags8 ​

- no description -  

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.