quest_greeting
Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| ID | int | unsigned | PRI | NO | 0 | ||
| Type | tinyint | unsigned | PRI | NO | 0 | ||
| GreetEmoteType | smallint | unsigned | NO | 0 | |||
| GreetEmoteDelay | int | unsigned | NO | 0 | |||
| Greeting | mediumtext | YES | NULL | ||||
| VerifiedBuild | int | signed | NO | 0 | |||
Description of fields
ID
- Type = 0: references creature_template.entry
- Type = 1: references gameobject_template.entry
Type
- 0: Creature
- 1: GameObject
GreetEmoteType
Quest NPC Emote ID
GreetEmoteDelay
Emote delay in milliseconds.
Greeting
Text to display.
VerifiedBuild
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
