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gameobject_template_addon

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
entryintunsignedPRINO0
factionsmallintunsignedNO0
flagsintunsignedNO0
mingoldintunsignedNO0
maxgoldintunsignedNO0
artkit0intsignedNO0
artkit1intsignedNO0
artkit2intsignedNO0
artkit3intsignedNO0
artkit4intsignedNO0
WorldEffectIDintunsignedNO0
AIAnimKitIDintunsignedNO0
 

Description of fields ​

entry ​

Entry of the gameobject, see gameobject_template.entry  

faction ​

Faction of the gameobject, referencing Faction.db2  

flags ​

FlagNameDescription
0x00000001GO_FLAG_IN_USEGameobject in use - Disables interaction while being animated
0x00000002GO_FLAG_LOCKEDMakes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
0x00000004GO_FLAG_INTERACT_CONDUntargetable, cannot interact
0x00000008GO_FLAG_TRANSPORTGameobject can transport (boat, elevator, car)
0x00000010GO_FLAG_NOT_SELECTABLENot selectable (Not even in GM-mode)
0x00000020GO_FLAG_NODESPAWNNever despawns. Typical for gameobjects with on/off state (doors for example)
0x00000040GO_FLAG_TRIGGEREDtypically, summoned objects. Triggered by spell or other events
0x00000200GO_FLAG_DAMAGEDGameobject has been siege damaged
0x00000400GO_FLAG_DESTROYEDGameobject has been destroyed
 

mingold ​

Minimum money, in copper, that the gameobject can drop when accessed / used.  

maxgold ​

Maximum money, in copper, that the gameobject can drop when accessed / used.  

artkit[0-4] ​

GameObjectArtKit ID Updates display if object is activated by SPELL_EFFCT_ACTIVATE_OBJECT with MiscValue 19 - 22.  

WorldEffectID ​

- no description -  

AIAnimKitID ​

- no description -