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WorldMapTransforms.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32
1MapIDuint32Map.dbc/0
2RegionBottomfloat
3RegionRightfloat
4RegionTopfloat
5RegionLeftfloat
6NewMapIDuint32Map.dbc/0
7RegionOffset_Xfloat
8RegionOffset_Yfloat
9NewDungeonMapIDuint32DungeonMap.dbc/0

 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

- no description -  

MapID ​

❌ Col: 1 (uint32)

Real map.  

Region ​

❌ Col: 2 – 5 (float)

Transformation boundary. See World Position.  

NewMapID ​

❌ Col: 6 (uint32)

Target display map.  

RegionOffset ​

❌ Col: 7 – 8 (DBCPosition2D offset)

- no description -  

NewDungeonMapID ​

❌ Col: 9 (uint32)

Override with DungeonMap transforms?