WorldMapTransforms.dbc
📝 Structure on wowdev.wiki
❌ denotes unused fields
Structure
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | MapID | uint32 | Map.dbc/0 |
| 2 | RegionBottom | float | |
| 3 | RegionRight | float | |
| 4 | RegionTop | float | |
| 5 | RegionLeft | float | |
| 6 | NewMapID | uint32 | Map.dbc/0 |
| 7 | RegionOffset_X | float | |
| 8 | RegionOffset_Y | float | |
| 9 | NewDungeonMapID | uint32 | DungeonMap.dbc/0 |
Description of fields
ID
❌ Col: 0 (uint32)
- no description -
MapID
❌ Col: 1 (uint32)
Real map.
Region
❌ Col: 2 – 5 (float)
Transformation boundary. See World Position.
NewMapID
❌ Col: 6 (uint32)
Target display map.
RegionOffset
❌ Col: 7 – 8 (DBCPosition2D offset)
- no description -
NewDungeonMapID
❌ Col: 9 (uint32)
Override with DungeonMap transforms?
