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DungeonMap.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32
1MapIDuint32Map.dbc/0
2FloorIndexuint32
3MinXfloat
4MaxXfloat
5MinYfloat
6MaxYfloat
7ParentWorldMapIDuint32WorldMapArea.dbc/0
 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

- no description -  

MapID ​

❌ Col: 1 (uint32)

- no description -  

FloorIndex ​

❌ Col: 2 (uint32)

for instances with multiple floors  

MinX ​

❌ Col: 3 (float)

In which range in x and y is this shown. used for scaling.  

MaxX ​

❌ Col: 4 (float)

- no description -  

MinY ​

❌ Col: 5 (float)

- no description -  

MaxY ​

❌ Col: 6 (float)

- no description -  

ParentWorldMapID ​

❌ Col: 7 (uint32)

If only used in a specific area. see the northrend one.