GroundEffectTexture.dbc
📝 Structure on wowdev.wiki
❌ denotes unused fields
Structure
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | GroundDoodadID_0 | uint32 | GroundEffectDoodad.dbc/0 |
| 2 | GroundDoodadID_1 | uint32 | GroundEffectDoodad.dbc/0 |
| 3 | GroundDoodadID_2 | uint32 | GroundEffectDoodad.dbc/0 |
| 4 | GroundDoodadID_3 | uint32 | GroundEffectDoodad.dbc/0 |
| 5 | DoodadWeight_0 | uint32 | |
| 6 | DoodadWeight_1 | uint32 | |
| 7 | DoodadWeight_2 | uint32 | |
| 8 | DoodadWeight_3 | uint32 | |
| 9 | Density | uint32 | |
| 10 | TerrainID | uint32 | TerrainType.dbc/0 |
Description of fields
ID
❌ Col: 0 (uint32)
- no description -
GroundDoodadID
❌ Col: 1 – 4 (uint32)
- no description -
DoodadWeight
❌ Col: 5 – 8 (uint32)
- no description -
Density
❌ Col: 9 (uint32)
amount and coverage?
TerrainID
❌ Col: 10 (uint32)
- no description -
