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LightIntBand.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32LightParams.dbc/0
1NumEntriesuint32
2Time_0uint32
3Time_1uint32
4Time_2uint32
5Time_3uint32
6Time_4uint32
7Time_5uint32
8Time_6uint32
9Time_7uint32
10Time_8uint32
11Time_9uint32
12Time_10uint32
13Time_11uint32
14Time_12uint32
15Time_13uint32
16Time_14uint32
17Time_15uint32
18Data_0uint32
19Data_1uint32
20Data_2uint32
21Data_3uint32
22Data_4uint32
23Data_5uint32
24Data_6uint32
25Data_7uint32
26Data_8uint32
27Data_9uint32
28Data_10uint32
29Data_11uint32
30Data_12uint32
31Data_13uint32
32Data_14uint32
33Data_15uint32
 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

Every LightParamsID corresponds to 18 IDs. ID = LightParamsID * 18 - 17 + Offset

OffsetComment
0Global diffuse light
1Global ambient light
2Sky color 0 (top)
3Sky color 1 (middle)
4Sky color 2 (middle to horizon)
5Sky color 3 (above horizon)
6Sky color 4 (horizon)
7Fog color / background mountains color. Affects color of weather effects as well.
8?
9Sun color + sun halo color, specular lighting, sun rays
10Sun larger halo color cloud color a1 (base)
11? cloud color B (edge)
12Cloud color cloud color a2 (secondary base)
13?
14Ocean color [light] shallow ocean water
15Ocean color [dark] deep ocean water
16River color [light] shallow river water
17River color [dark] deep river water

 

NumEntries ​

❌ Col: 1 (uint32)

Number of Time/Data pairs in use.  

Time ​

❌ Col: 2 – 17 (uint32)

30sec steps from midnight to midnight. (0 – 2880)  

Data ​

❌ Col: 18 – 33 (uint32)

RGB color value.