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SpellVisualKit.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32
1StartAnimIDint32AnimationData.dbc/0
2AnimIDint32AnimationData.dbc/0
3HeadEffectint32SpellVisualEffectName.dbc/0
4ChestEffectint32SpellVisualEffectName.dbc/0
5BaseEffectint32SpellVisualEffectName.dbc/0
6LeftHandEffectint32SpellVisualEffectName.dbc/0
7RightHandEffectint32SpellVisualEffectName.dbc/0
8BreathEffectint32SpellVisualEffectName.dbc/0
9LeftWeaponEffectint32
10RightWeaponEffectint32
11SpecialEffect_0int32
12SpecialEffect_1int32
13SpecialEffect_2int32
14WorldEffectint32SpellVisualEffectName.dbc/0
15SoundIDint32SoundEntries.dbc/0
16ShakeIDuint32CameraShakes.dbc/0
17CharProc_0int32
18CharProc_1int32
19CharProc_2int32
20CharProc_3int32
21CharParamA_0float
22CharParamA_1float
23CharParamA_2float
24CharParamA_3float
25CharParamB_0float
26CharParamB_1float
27CharParamB_2float
28CharParamB_3float
29CharParamC_0float
30CharParamC_1float
31CharParamC_2float
32CharParamC_3float
33CharParamD_0float
34CharParamD_1float
35CharParamD_2float
36CharParamD_3float
 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

- no description -  

StartAnimID ​

❌ Col: 1 (int32)

Seems to be caster animation of some sort...  

AnimID ​

❌ Col: 2 (int32)

Caster animation.  

HeadEffect ​

❌ Col: 3 (int32)

Visual effect over the head.  

ChestEffect ​

❌ Col: 4 (int32)

Visual effect at chest.  

BaseEffect ​

❌ Col: 5 (int32)

Visual effect at the base/ground.  

LeftHandEffect ​

❌ Col: 6 (int32)

Visual effect at left hand.  

RightHandEffect ​

❌ Col: 7 (int32)

Visual effect at right hand.  

BreathEffect ​

❌ Col: 8 (int32)

Visual effect of AOE spells/abilities.  

LeftWeaponEffect ​

❌ Col: 9 (int32)

- no description -  

RightWeaponEffect ​

❌ Col: 10 (int32)

- no description -  

SpecialEffect ​

❌ Col: 11 – 13 (int32)

- no description -  

WorldEffect ​

❌ Col: 14 (int32)

- no description -  

SoundID ​

❌ Col: 15 (int32)

Sound effect associated with the visual effects.  

ShakeID ​

❌ Col: 16 (uint32)

- no description -  

CharProc ​

❌ Col: 17 – 20 (int32)

Known value 17 in col. 17 reference to item entry in col. 25, example spell - 58493 (Mohawk Grenade), point to item 43486 (Mohawk Mask)  

CharParamA ​

❌ Col: 21 – 24 (float)

Colormask converted from HEX to DECIMAL (can be used for caster or target color)  

CharParamB ​

❌ Col: 25 – 28 (float)

- no description -  

CharParamC ​

❌ Col: 29 – 32 (float)

- no description -  

CharParamD ​

❌ Col: 33 – 36 (float)

- no description -