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LightFloatBand.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32LightParams.dbc/0
1NumEntriesuint32
2Time_0uint32
3Time_1uint32
4Time_2uint32
5Time_3uint32
6Time_4uint32
7Time_5uint32
8Time_6uint32
9Time_7uint32
10Time_8uint32
11Time_9uint32
12Time_10uint32
13Time_11uint32
14Time_12uint32
15Time_13uint32
16Time_14uint32
17Time_15uint32
18Data_0float
19Data_1float
20Data_2float
21Data_3float
22Data_4float
23Data_5float
24Data_6float
25Data_7float
26Data_8float
27Data_9float
28Data_10float
29Data_11float
30Data_12float
31Data_13float
32Data_14float
33Data_15float
 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

Every LightParamsID corresponds to 6 IDs. ID = LightParamsID * 6 - 5 + Offset

OffsetComment
0Fog distance multiplied by 36 - distance at which everything will be hidden by the fog
1Fog multiplier - fog distance * fog multiplier = fog start distance. 0-0,999...
2Celestial Glow Through - the brightness of the sun and moon as it shows through cloud cover. Note that this effect only appears when the Sun or Moon is being obscured by clouds. 0-1
3Cloud Density - Controls the density of cloud cover in the area. Value range is 0.0 to 1.0.
4?
5?

 

NumEntries ​

❌ Col: 1 (uint32)

Number of Time/Data pairs in use.  

Time ​

❌ Col: 2 – 17 (uint32)

30sec steps from midnight to midnight. (0 – 2880)  

Data ​

❌ Col: 18 – 33 (float)

- no description -