WorldMapOverlay.dbc
📝 Structure on wowdev.wiki
❌ denotes unused fields
Structure
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | MapAreaID | uint32 | WorldMapArea.dbc/0 |
| 2 | AreaID_0 | uint32 | AreaTable.dbc/0 |
| 3 | AreaID_1 | uint32 | AreaTable.dbc/0 |
| 4 | AreaID_2 | uint32 | AreaTable.dbc/0 |
| 5 | AreaID_3 | uint32 | AreaTable.dbc/0 |
| 6 | MapPoint_X | uint32 | |
| 7 | MapPoint_Y | uint32 | |
| 8 | TextureName | string | |
| 9 | TextureWidth | uint32 | |
| 10 | TextureHeight | uint32 | |
| 11 | Offset_X | uint32 | |
| 12 | Offset_Y | uint32 | |
| 13 | HitRectTop | uint32 | |
| 14 | HitRectLeft | uint32 | |
| 15 | HitRectBottom | uint32 | |
| 16 | HitRectRight | uint32 | |
Description of fields
ID
Col: 0 (uint32)
- no description -
MapAreaID
❌ Col: 1 (uint32)
- no description -
AreaID
Col: 2 – 5 (uint32)
- no description -
MapPoint
❌ Col: 6 – 7 (DBCPosition2D)
Some offset? Always 0.
TextureName
❌ Col: 8 (string)
- no description -
TextureWidth
❌ Col: 9 (uint32)
- no description -
TextureHeight
❌ Col: 10 (uint32)
- no description -
Offset
❌ Col: 11 – 12(DBCPosition2D offset)
- no description -
HitRect
❌ Col: 13 – 16 (uint32)
Overlay boundary on Area map.
