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WorldMapOverlay.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32
1MapAreaIDuint32WorldMapArea.dbc/0
2AreaID_0uint32AreaTable.dbc/0
3AreaID_1uint32AreaTable.dbc/0
4AreaID_2uint32AreaTable.dbc/0
5AreaID_3uint32AreaTable.dbc/0
6MapPoint_Xuint32
7MapPoint_Yuint32
8TextureNamestring
9TextureWidthuint32
10TextureHeightuint32
11Offset_Xuint32
12Offset_Yuint32
13HitRectTopuint32
14HitRectLeftuint32
15HitRectBottomuint32
16HitRectRightuint32
 

Description of fields ​

ID ​

Col: 0 (uint32)

- no description -  

MapAreaID ​

❌ Col: 1 (uint32)

- no description -  

AreaID ​

Col: 2 – 5 (uint32)

- no description -  

MapPoint ​

❌ Col: 6 – 7 (DBCPosition2D)

Some offset? Always 0.  

TextureName ​

❌ Col: 8 (string)

- no description -  

TextureWidth ​

❌ Col: 9 (uint32)

- no description -  

TextureHeight ​

❌ Col: 10 (uint32)

- no description -  

Offset ​

❌ Col: 11 – 12(DBCPosition2D offset)

- no description -  

HitRect ​

❌ Col: 13 – 16 (uint32)

Overlay boundary on Area map.