AttackAnimKits.dbc
📝 Structure on wowdev.wiki
❌ denotes unused fields
Structure
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | AnimationData | uint32 | AnimationData.dbc/0 |
| 2 | AttackAnimTypes | uint32 | AttackAnimTypes.dbc/0 |
| 3 | Flags | uint32 | |
| 4 | WhichHand | uint32 | |
Description of fields
ID
❌ Col: 0 (uint32)
- no description -
AnimationData
❌ Col: 1 (uint32)
Non-combat animid most of the time.
Maybe this is ItemSubClassID?
AttackAnimTypes
❌ Col: 2 (uint32)
- no description -
Flags
❌ Col: 3 (uint32)
Maybe this is AnimFrequency?
WhichHand
❌ Col: 4 (bool)
- 0: Mainhand
- 1: Offhand
