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AttackAnimKits.dbc ​

📝 Structure on wowdev.wiki ​

 

❌ denotes unused fields

Structure ​

IndexFieldTypeReference
0IDuint32
1AnimationDatauint32AnimationData.dbc/0
2AttackAnimTypesuint32AttackAnimTypes.dbc/0
3Flagsuint32
4WhichHanduint32
 

Description of fields ​

ID ​

❌ Col: 0 (uint32)

- no description -  

AnimationData ​

❌ Col: 1 (uint32)

Non-combat animid most of the time.

Maybe this is ItemSubClassID?  

AttackAnimTypes ​

❌ Col: 2 (uint32)

- no description -  

Flags ​

❌ Col: 3 (uint32)

Maybe this is AnimFrequency?  

WhichHand ​

❌ Col: 4 (bool)

  • 0: Mainhand
  • 1: Offhand