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broadcast_text

This table (ref https://github.com/TrinityCore/TrinityCore/commit/60e87db) will have everything you need for your scripts' texts, such as: gossips, creature texts and npc_texts.

Its purpose is (will be) used as a globalized table containing the texts as mentionned above, and things like their sounds, their emotes and the languages in which the texts should be said.

All the values are from sniffs (ADBVerified) so, don't add things in it - Kinzcool.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
IDintunsignedPRINO0
LanguageIDintunsignedNO0
TextlongtextYESNULL
Text1longtextYESNULL
EmoteID1intunsignedNO0
EmoteID2intunsignedNO0
EmoteID3intunsignedNO0
EmoteDelay1intunsignedNO0
EmoteDelay2intunsignedNO0
EmoteDelay3intunsignedNO0
SoundEntriesIDintunsignedNO0
EmotesIDintunsignedNO0
FlagsintunsignedNO0
VerifiedBuildintsignedNO0
 

Description of fields ​

ID ​

Self description.  

LanguageID ​

The Language ID in which the text will be broadcasted.

IDLanguageIDLanguage
1Orcish12Kalimag
2Darnassian13Gnomish
3Taurahe14Troll
6Dwarvish33Gutterspeak
7Common35Draenei
8Demonic36Zombie
9Titan37Gnomish Binary
10Thalassian38Goblin Binary
11Draconic

 

Text ​

The text that the creature will broadcast.  

Text1 ​

The alternative text that the creature will broadcast.  

EmoteID[1-3] ​

The Emote ID played when the texts are broadcasted.  

EmoteDelay[1-3] ​

The delays of the broadcasted emotes.  

SoundEntriesID ​

The SoundEntry ID played when the texts are broadcasted.  

EmotesID ​

- no description -  

Flags ​

- no description -  

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.