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gameobject_template_addon

This table holds additional information on gameobjects.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
entryintunsignedPRINO0
factionsmallintunsignedNO0
flagsintunsignedNO0
mingoldintunsignedNO0
maxgoldintunsignedNO0
artkit0intsignedNO0
artkit1intsignedNO0
artkit2intsignedNO0
artkit3intsignedNO0
 

Description of fields ​

entry ​

references gameobject_template.entry  

faction ​

Object's FactionTemplate ID, if any.  

flags ​

ValueFlagNameComment
10x00000001GO_FLAG_IN_USEGameobject in use - Disables interaction while being animated
20x00000002GO_FLAG_LOCKEDMakes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
40x00000004GO_FLAG_INTERACT_CONDUntargetable, cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
80x00000008GO_FLAG_TRANSPORTGameobject can transport (boat, elevator, car)
160x00000010GO_FLAG_NOT_SELECTABLENot selectable (Not even in GM-mode)
320x00000020GO_FLAG_NODESPAWNNever despawns. Typical for gameobjects with on/off state (doors for example)
640x00000040GO_FLAG_AI_OBSTACLEmakes the client register the object in something called AIObstacleMgr, unknown what it does
1280x00000080GO_FLAG_FREEZE_ANIMATION
5120x00000200GO_FLAG_DAMAGEDGameobject has been siege damaged
10240x00000400GO_FLAG_DESTROYEDGameobject has been destroyed

 

mingold ​

Minimum money, in copper, that the gameobject can drop when accessed / used.  

maxgold ​

Maximum money, in copper, that the gameobject can drop when accessed / used.  

artkit[0-3] ​

GameObjectArtKit ID Updates display if object is activated by SPELL_EFFECT_ACTIVATE_OBJECT (86) with a MiscValue of 19–22.