gameobject_addon
This table provides additional parameters to each gameobject on a per spawn basis.
Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| guid | int | unsigned | PRI | NO | 0 | ||
| parent_rotation0 | float | NO | 0 | ||||
| parent_rotation1 | float | NO | 0 | ||||
| parent_rotation2 | float | NO | 0 | ||||
| parent_rotation3 | float | NO | 1 | ||||
| invisibilityType | tinyint | unsigned | NO | 0 | |||
| invisibilityValue | int | unsigned | NO | 0 | |||
Description of fields
guid
refers to gameobject.guid
parent_rotation0
parentRotation.x -1 <= x <= 1
parent_rotation1
parentRotation.y -1 <= y <= 1
parent_rotation2
parentRotation.z -1 <= z <= 1
parent_rotation3
parentRotation.w -1 <= w <= 1
invisibilityType
excerpt from enum InvisibilityType
| ID | Name |
|---|---|
| 0 | INVISIBILITY_GENERAL |
| 3 | INVISIBILITY_TRAP |
| 6 | INVISIBILITY_DRUNK |
invisibilityValue
The larger the value the harder it is to detect this gameobject.
