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creature_movement_override

This table overrides creature_template_movement on a per spawned creature basis.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
SpawnIdintunsignedPRINO0
GroundtinyintunsignedYESNULL
SwimtinyintunsignedYESNULL
FlighttinyintunsignedYESNULL
RootedtinyintunsignedYESNULL
ChasetinyintunsignedYESNULL
RandomtinyintunsignedYESNULL
InteractionPauseTimerintunsignedYESNULLTime (in milliseconds) during which creature will not move after interaction with player
 

Description of fields ​

SpawnId ​

references creature.guid  

Ground ​

  • 0: None
  • 1: Run
  • 2: Hover  

Swim ​

  • 0: None
  • 1: Swim  

Flight ​

  • 0: None
  • 1: DisableGravity
  • 2: CanFly (Deprecated: Use DisableGravity instead)  

Rooted ​

  • 0: None
  • 1: Rooted  

Chase ​

  • 0: Run
  • 1: CanWalk
  • 2: AlwaysWalk  

Random ​

  • 0: Walk
  • 1: CanRun
  • 2: AlwaysRun  

InteractionPauseTimer ​

Time (in milliseconds) during which the creature will not move after interaction with player.  

Note: > Rooted creature that doesn't fall once dead must use Ground=1, Swim=0, Flight=0, Rooted=1 (Swim=1 if above water) > Rooted creature that falls once dead must use Ground=0, Swim=0, Flight=1, Rooted=1