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creature_loot_template

Contains items dropped by slain creatures.

Please refer to the generic description of the loot system for more information.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
EntryintunsignedPRINO0
ItemintunsignedPRINO0
ReferenceintunsignedNO0
ChancefloatNO100
QuestRequiredtinyint(1)signedNO0
LootModesmallintunsignedNO1
GroupIdtinyintunsignedNO0
MinCounttinyintunsignedNO1
MaxCounttinyintunsignedNO1
Commentvarchar(255)YESNULL
 

Description of fields ​

Entry ​

creature_template entry  

Item ​

- no description -  

Reference ​

reference_loot_template entry  

Chance ​

  • Reference = 0: real chance = creature_loot_template.Chance
  • Reference > 0: real chance = creature_loot_template.Chance * reference_loot_template.Chance  

QuestRequired ​

- no description -  

LootMode ​

enum LootModes

ValueName
0x0001LOOT_MODE_DEFAULT
0x0002LOOT_MODE_HARD_MODE_1
0x0004LOOT_MODE_HARD_MODE_2
0x0008LOOT_MODE_HARD_MODE_3
0x0010LOOT_MODE_HARD_MODE_4
0x8000LOOT_MODE_JUNK_FISH

 

GroupId ​

groupid < 128(1 << 7) if groupid >= 128, trigger bug then all creature will not loot anything.

if Reference > 0, then creature_loot_template.GroupId must equal reference_loot_template.GroupId, if not then will not loot anything.  

MinCount ​

- no description -  

MaxCount ​

- no description -  

Comment ​

- no description -