Skip to content

creature_template_movement

This table contains the description of creatures movements, where the creature can move and attack.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
CreatureIdintunsignedPRINO0
GroundtinyintunsignedYESNULL
SwimtinyintunsignedYESNULL
FlighttinyintunsignedYESNULL
RootedtinyintunsignedYESNULL
ChasetinyintunsignedYESNULL
RandomtinyintunsignedYESNULL
InteractionPauseTimerintunsignedYESNULLTime (in milliseconds) during which creature will not move after interaction with player
 

Description of fields ​

CreatureId ​

references creature_template.entry  

Ground ​

  • 0: None
  • 1: Run
  • 2: Hover  

Swim ​

  • 0: None
  • 1: Swim  

Flight ​

  • 0: None
  • 1: DisableGravity
  • 2: CanFly (Deprecated: Use DisableGravity instead)  

Rooted ​

  • 0: None
  • 1: Rooted  

Chase ​

  • 0: Run
  • 1: CanWalk
  • 2: AlwaysWalk  

Random ​

  • 0: Walk
  • 1: CanRun
  • 2: AlwaysRun  

InteractionPauseTimer ​

Time (in milliseconds) during which the creature will not move after interaction with player.  

Note: - Rooted creature that doesn't fall once dead must use Ground=1, Swim=0, Flight=0, Rooted=1 (Swim=1 if above water) - Rooted creature that falls once dead must use Ground=0, Swim=0, Flight=1, Rooted=1

Note: You can override this values for a specific spawn in the table: creature_movement_override