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character_instance

Contains the instance data for characters.

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
guidintunsignedPRINO0
instanceintunsignedPRINO0
permanenttinyintunsignedNO0
extendStatetinyintunsignedNO1
 

Description of fields ​

guid ​

The guid of the character.  

instance ​

The instance id of the dungeon or raid.  

permanent ​

A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE_FLAG_EXTRA_INSTANCE_BIND flag set in the flags_extras field.

  • 0: instance can be reset
  • 1: bound to instance  

extendState ​

IDNameComment
0EXTEND_STATE_EXPIREDdoesn't affect anything unless manually re-extended by player
1EXTEND_STATE_NORMALstandard state
2EXTEND_STATE_EXTENDEDlockout period extended by player. Won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL.
255EXTEND_STATE_KEEPspecial state: keep current save type